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Boss Strike #14 - Yuzul the Raptor Trainer (Raider/Critter)

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Post by TheVampire100 Thu Sep 25, 2014 2:22 pm

Here he is again and this time he changed the environment so everything takes more fire damage.
Yuzul is probably one of the easiest enemies to come across. Critters are, especially on higher levels, not a serious threat anymore (unless he pulls up a Spiderwasp Queen which would be mean). The bonus of fire damages even accelerates his doom since animals have a weakness of fire. It's like he want to die.
Anyway, everyone who has chemical units have an ace in its sleeve. You can decimate his units faster than you can say "Yuzul" (how is this even pronounced?!). Chemical tanks have also the bonus effect that they are armored and take less damage from all the scratches and bites.
On the other side Yuzul brought also some raiders with him (otherwise it would be too easy). You should take out the fire breathers as fast as you can. They are the highest threat here because of the increased damage.
Also the flying raider ship is also a worthy opponent. I underestimated it's power in the second wave and got my ass kicked.
This applies actually to every enemy with fire damage: Kill it as fast as you can. The indreased damage over time has a significant impact on your troops and can turn an easy fight to a terrible loss. Don't underestimate this bonus, even weak units can tear you suddenly apart with it.
You might want to buy one or two Elemental Troopers, they have 25% firee resistance and deal fire damage with their attacks making them perfect in this environment.


Some notes on the limited time unit: It looks okay. it is cheap, therefor you cannot except a very strong and gamebreaking unit. It has some strong attacks, especially the first attack can deal with a crit about 400 damage. On the other side the cooldown phases are brutal and you have to wait a lot until it can attack again. And I want to add that only one attack has fire damage type and another attack has a small chance of DoT but I think it is poison which does not count for the bonus. So it has no benefits in this BS.

TheVampire100
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Post by herajika Fri Sep 26, 2014 12:09 pm

Thank you Vamp. There's one thing I like to mention. Every level 70 player should have Royal Spiderwasp Warriors. They come with good resistances and do most of the work for me.
Supported by Electric Fences and Plasma Artillery you can defeat every wave within 2...5 turns. It's good to see that one can reach high BS scores without using Nanopod units.

herajika

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Join date : 2013-12-18
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Post by TheVampire100 Tue Sep 30, 2014 5:16 pm

I have to say that I'm very pleased with the overall result of the Boss Strike. We reached Tier 10 again, the power of the trophy unit is discussable but at least it looks cool.
And most T10 units are only trophies anyway, most guilds confirm that these units aren't that great.
For me T10 is more of an achievment. What we've reached. I don't need a shiny unit at the end, it just makes me happy that we reached the highest tier.

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